In the Vray help it states:
Filter maps for GI - enable or disable texture filtering during GI calculations and glossy reflections/refractions. When off (the default), texture maps are not filtered for GI and glossy reflections/refractions in order to speed up the calculations. If this option is on, textures will be filtered in these cases.
Mines on as default :/ which is the right option? what are the main reasons for it being on/off? what situations require it on?
http://www.spot3d.com/vray/help/200R...s_switches.htm
Thanks,
Filter maps for GI - enable or disable texture filtering during GI calculations and glossy reflections/refractions. When off (the default), texture maps are not filtered for GI and glossy reflections/refractions in order to speed up the calculations. If this option is on, textures will be filtered in these cases.
Mines on as default :/ which is the right option? what are the main reasons for it being on/off? what situations require it on?
http://www.spot3d.com/vray/help/200R...s_switches.htm
Thanks,
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