I am quite new to VRAY, and I am very interested in working with some interior architectural images. If it's not a severe problem, I have a few questions listed below and would be very grateful if anyone could answer them.
1. I have been seeing a large amount of architectural shots around here, and they all are very impressive. Do most of you use AutoCAD? Or do you actually model all of your buildings/interiors in MAX? I am assuming it's much more accurate to do most architectural work in AutoCAD. However I am not familiar with it at all, and am definitely not looking forward to learning a new program in order to make impressive architectural images (Although I will if I have to).
2. When you light your interior scenes, and you have a window in the scene, I am assuming that you use a VRAY area light (set as a skylight portal) to further direct your light. I was wondering, how close do you put this to your window? Do you actually fit it inside of your window? Is the positioning of this light extremely important?
3. When creating windows, what kind of glass do you use? Does anybody have a "standard" glass (frosted & non-frosted) material that they use on their windows that I can learn from?
4. In addition to a skylight, I have seen that people in addition create a directional light to cast shadows / act as the sun. I was wondering, what kind of settings are generally used for a light like this? Should I use Vray shadows instead of shadow maps?
5. When creating materials for generic walls, should I be using vray materials, or regular max materials? Does it really make a big difference?
6. When I override max's environment settings in VRAY, even when I change the color to a blue, the background in the environment does not reflect this change, and all reflective objects in turn do not reflect / refract this blue color. If I change max's environment to a blue, it does change. Why is this? I thought this was supposed to override max's environment settings?
7. When creating windows, do you often set these windows to reflect an HDRI image as well to add realism? Just wondering if this is a vital step to making realistic window-glass.
Sorry for the extreme large amount of questions - I am very excited about this software and cannot wait to harness its full potential! This is one of the most beautiful renderers I have seen to date and I really want to fully understand it to the best of my ability. Any help would be thoroughly appreciated! Thank you all.
J[/b]
1. I have been seeing a large amount of architectural shots around here, and they all are very impressive. Do most of you use AutoCAD? Or do you actually model all of your buildings/interiors in MAX? I am assuming it's much more accurate to do most architectural work in AutoCAD. However I am not familiar with it at all, and am definitely not looking forward to learning a new program in order to make impressive architectural images (Although I will if I have to).
2. When you light your interior scenes, and you have a window in the scene, I am assuming that you use a VRAY area light (set as a skylight portal) to further direct your light. I was wondering, how close do you put this to your window? Do you actually fit it inside of your window? Is the positioning of this light extremely important?
3. When creating windows, what kind of glass do you use? Does anybody have a "standard" glass (frosted & non-frosted) material that they use on their windows that I can learn from?
4. In addition to a skylight, I have seen that people in addition create a directional light to cast shadows / act as the sun. I was wondering, what kind of settings are generally used for a light like this? Should I use Vray shadows instead of shadow maps?
5. When creating materials for generic walls, should I be using vray materials, or regular max materials? Does it really make a big difference?
6. When I override max's environment settings in VRAY, even when I change the color to a blue, the background in the environment does not reflect this change, and all reflective objects in turn do not reflect / refract this blue color. If I change max's environment to a blue, it does change. Why is this? I thought this was supposed to override max's environment settings?
7. When creating windows, do you often set these windows to reflect an HDRI image as well to add realism? Just wondering if this is a vital step to making realistic window-glass.
Sorry for the extreme large amount of questions - I am very excited about this software and cannot wait to harness its full potential! This is one of the most beautiful renderers I have seen to date and I really want to fully understand it to the best of my ability. Any help would be thoroughly appreciated! Thank you all.
J[/b]