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Stereoscopic domemaster shader

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  • Stereoscopic domemaster shader

    Hello everyone,

    we are working on a stereoscopic fulldome show (180° fisheye images) and planning to use v-ray for rendering. When you produce stereo content for domes the traditional way (two side-by-side fisheye cameras) you get a distorted stereo-image on the sides of the dome and an inverted stereo-image in the back. A possible solution would be a lens shader that creates two rotating virtual cameras. A shader like this is already available for mental ray. It uses maps to control certain parameters. Here's the link: http://fulldome.ning.com/forum/topic...emaster-images

    How flexible is v-ray? Do you think it is possible to write a similar shader for v-ray? How much work would that be?

    Thanks

  • #2
    It is certainly possible to write such a shader for V-Ray; you can take a look at the dome camera plugin example in the SDK as a starting point.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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