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Decals shader for 3ds max ?

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  • Decals shader for 3ds max ?

    Heya

    I was wondering if this is possible to create a shader that after aplying to a plane/or other geometry which would be put on top of a high detail mesh or so, would be able pick up a underlying geometry bump, normal and displacement values and apply to a mesh thats its on? Like vray portal works that picks hdri rays and so on. The idea is to quickly apply a dirt, decals and other details to a complex surfaces without the need to tweak original shaders which most of the time can cause a lot of troubles if shaders are seamles and reused all over the place.

    Would that be possible maybe?
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look
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