So I'm looking for a way to apply a bump map additively to all submaterials of a blend or composite material. So I can have say 5 or 6 materials blended together, and then apply a bump map to all of them without hooking it up to each material separately.
There was mention in another thread of a VRayBumpMtl for Maya which I think does what I need, but it's maya only. Any update on getting this material, or a material that does what I need in Max? Thanks.
- Neil
There was mention in another thread of a VRayBumpMtl for Maya which I think does what I need, but it's maya only. Any update on getting this material, or a material that does what I need in Max? Thanks.
- Neil
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