Hi!
I'm trying to render an agricultural machine over a backplate, all straight in 3D for preview purposes.
I placed 3 large planes around the machine orthogonal to each other and made them a matte object so they catch the background and can provide backplate reflections and refractions on the machine.
The machine has a driver's cabin with clear glass windows through which you can see backplate projected onto one of the planes.
I am also using the Physical Camera with a high EV + VRay Sun. Exposure control is set to not affect the background. However, while the backplate is at normal/unaffected intensity for primary rays, the backplate visible through the refractions of the cabin glass is WAY too dark. Same goes for the reflections.
I expected the backplate to appear at normal intensity when seen through the clear cabin glass. But it seems like I am seeing the backplate affected by exposure control through refractions. Why is this happening? Or what have I done wrong?
I can't post any images due to strict NDA.
I'm trying to render an agricultural machine over a backplate, all straight in 3D for preview purposes.
I placed 3 large planes around the machine orthogonal to each other and made them a matte object so they catch the background and can provide backplate reflections and refractions on the machine.
The machine has a driver's cabin with clear glass windows through which you can see backplate projected onto one of the planes.
I am also using the Physical Camera with a high EV + VRay Sun. Exposure control is set to not affect the background. However, while the backplate is at normal/unaffected intensity for primary rays, the backplate visible through the refractions of the cabin glass is WAY too dark. Same goes for the reflections.
I expected the backplate to appear at normal intensity when seen through the clear cabin glass. But it seems like I am seeing the backplate affected by exposure control through refractions. Why is this happening? Or what have I done wrong?
I can't post any images due to strict NDA.
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