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Vray 3dsmax State Sets Compatibility
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I'm glad you got an answer from David, the Reindeer dev. I've been in touch with him for several months, beta testing Reindeer. He's a very skilled guy, very kind and enthusiastic. On top of that, Reindeer is IMO a great answer to several production constraints - very powerful and flexible. And the price ... well ... I guess David deserves the community support to keep on enhancing this already great tool.Last edited by NicoC; 24-06-2016, 02:45 AM.
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Got a very fast response from the guys behind Reindeer:
I also use Rebusfarm occasionally so I'm working on a submit script for automating submission to their farm.
Reindeer doesn't do anything special with the scene so it can't be incompatible with Rebusfarm. But it can greatly simplify submission.
-One way that already works is to simply press the "preview state" button to preview the scene and then run their own submit script.
-Also In the "Preview" state you can just save a copy of the max scene for submitting at a later time. This can be automated.
I would like to automate this further of course so we have a true "One click solution" and I've contacted them in the past but they haven't been very helpful. The main problem is that their submit script is GUI only, so there's no simple way to take a perfect max scene and submit by code. I have to write code that pretends to push the buttons in their interface. It works but is not elegant.
If you and other users can ask them to implement a simple submit function that's accessible by maxscript that would be the best solution.
Something like:
fn SubmitToRebus autoupload:true autostart:true =(
--Take the current scene and try to submit to Rebusfarm. Returns true on success and false on failure
)
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Originally posted by svetlozar.draganov View PostAccording to my tests with 3dsmax 2017 and V-Ray 3.40.02 both Elements Active and vrayVFB options are handled correctly by the State Sets:
[ATTACH=CONFIG]30974[/ATTACH][ATTACH=CONFIG]30975[/ATTACH]
EDIT: Well that was fast. Received this response from rebus:
I am quite sure we don't support this one.
But to make sure you might create a trial user, install our software and use the 10 Free Render Points to check with a small scene by your selfs. Our smartcheck normally tells you about any incompatible plugins.Last edited by White Wizard; 23-06-2016, 08:37 AM.
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Originally posted by White Wizard View PostI did a quick test of this and state sets doesn't save the vrayVFB checkbox.
I need to be able to check/uncheck the vfb because i still can't save render elements in a separated folder with it (btw will it ever happen?).
It would be very nice to start using them.Last edited by kagemaru; 23-06-2016, 03:27 AM.
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Originally posted by vlado View PostThe render elements thing might be fixed in newer versions of 3ds Max; as far as I remember the trick is to use the "vrayVFB" parameter to enable and disable elements, instead of their normal "Enable" checkbox.
Best regards,
Vlado
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The render elements thing might be fixed in newer versions of 3ds Max; as far as I remember the trick is to use the "vrayVFB" parameter to enable and disable elements, instead of their normal "Enable" checkbox.
Best regards,
Vlado
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Originally posted by Moriah View PostState sets is really bad. Use RPManager. It saves EVERYTHING related to vray.
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State sets is really bad. Use RPManager. It saves EVERYTHING related to vray.
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I've tried them briefly and was so extremely disappointed by the instability and issues like partial incompatibility with VRay. This is such a huge issue in 3ds max (talking about 2014 here, don't know if they improved much...). There are plugins though like Onion (Was that the name?) etc which handle render sets.
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Vray 3dsmax State Sets Compatibility
Are there any known limitations between Vray and 3dsmax state sets (specifically using render settings and render elements)?
Another big concern is rendering different openexr sequences for each state set.Last edited by White Wizard; 21-06-2016, 07:44 AM.Tags: None
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