I have some questions regarding the back to beauty compositing.
1: Why does the vrayRawLigting element contain minus values where the sss2 mtl is. It forces me to clamp it away in order to reconstruct the beauty properly.
![Click image for larger version Name: RawLighting.jpg Views: 1 Size: 93.9 KB ID: 998864](filedata/fetch?id=998864&d=1715975417&type=medium)
2: Why, on the other hand does the equivalent in light select world (The Direct raw mode) contain positive lighting information for the sss2 mtl?
This forces me to use a multi matte to kill it in order to reconstruct the beauty.
![Click image for larger version Name: Direct Raw Lightselect.jpg Views: 1 Size: 76.6 KB ID: 998863](filedata/fetch?id=998863&d=1606926776&type=medium)
How do I use this data? I mean... its likely not rendered by accident.
If anyone wants to take a look, here is the scene (max 2019), the exr and the fusion comp file (fu9.02)
https://drive.google.com/open?id=1fS...UQ40XxNtZJ-EiY
1: Why does the vrayRawLigting element contain minus values where the sss2 mtl is. It forces me to clamp it away in order to reconstruct the beauty properly.
2: Why, on the other hand does the equivalent in light select world (The Direct raw mode) contain positive lighting information for the sss2 mtl?
This forces me to use a multi matte to kill it in order to reconstruct the beauty.
How do I use this data? I mean... its likely not rendered by accident.
If anyone wants to take a look, here is the scene (max 2019), the exr and the fusion comp file (fu9.02)
https://drive.google.com/open?id=1fS...UQ40XxNtZJ-EiY