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Disabling "Cast Shadows" for transparent objects disables their opacity maps

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  • Disabling "Cast Shadows" for transparent objects disables their opacity maps

    I have a decal that I want to apply onto a wall. I usually do this by creating a plane, moving it just slightly in front of the object's surface and disabling shadow casting to prevent the possibility of black outlines appearing due to shadows from the decal. This worked well up until Vray Next. In Vray Next I notice that if I disable shadow casting of objects with opacity maps, the objects lose their opacity maps. A bug? Please check the attached image.
    Attached Files
    Last edited by Alex_M; 14-06-2018, 09:07 AM.
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    Can't reproduce it here. Can you send me a simple scene?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

    Comment


    • #3
      Hi Peter,

      I just sent you an email containing the scene.
      Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

      Comment


      • #4
        We are having the same issue...

        Disabling cast shadows in Max properties disable transparency in the material applied to the same object. In our case, it's a pano where we have the alpha removing the sky. The file was previously Max 2017 and Latest Vray before NEXT.

        Comment


        • #5
          I have this issue too but with reflection planes.

          Any ETA om a fix?

          Comment


          • #6
            I do not see a response to this post. We just switched to Next in the office and have the same issues in our scenes with loooads of decals which have worked flawless in 3.6.
            The comination of OpacityMap in combination with CastShadowsOFF is the problem. It occurs reproducable with V-Ray-Lights, but NOT for instance when solely lit with a V-RaySky.
            We do need a quick solution to this, please. (No thanks, V-RayBlend is not practical in this matter)

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            • #7
              It's fixed for the coming Update 1. Sorry for the inconvenience.
              If it was that easy, it would have already been done

              Peter Matanov
              Chaos

              Comment


              • #8
                OMG, thanks! No more fiddling with trace sets!
                Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
                AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

                Comment


                • #9
                  Ok, thanks for the reply!

                  Comment


                  • #10
                    The V-Ray NEXT Update 1 is freshly installed but the bug is NOT fixed. Very annoying!!

                    Any chance of getting a hotfix soon?

                    Comment


                    • #11
                      Seems to be working fine here with Update 1. See attached below.
                      Attached Files
                      Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
                      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

                      Comment


                      • #12
                        You seem to have placed your HDRI in the Max-EnvironmentSlot. In that case it´s no problem. Same as with V-Ray_Sky.

                        The error occurs reproducable in relation with V-Ray-Lights and the V-Ray-DomeLight, but not with V-Ray_Sun.
                        Doesn´t matter if I use a custom map or a simple CheckerMap in the opacity channel.

                        NOW, in the following the two objects were lit with a single V-Ray-Light. The checkered plane is 1cm off the backplane.
                        When the object BEHIND the decal has no reflectivity everything is fine. As soon as it reflects the error occurs.

                        Comment


                        • #13
                          I used a dome light, not the environment slot. Anyways, can you attach this simple scene? I am curious to test it here.
                          Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
                          AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

                          Comment


                          • #14
                            Sure thing, its attached. (saved with Max2019.1.1 Update)
                            Attached Files

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                            • #15
                              Thanks. Works fine here. See attached below.

                              Click image for larger version

Name:	vray_opacity.jpg
Views:	985
Size:	254.3 KB
ID:	1019185
                              Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
                              AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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