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Displacement ocean very slow

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  • Displacement ocean very slow

    I'm rendering a yacht and an ocean with a vray clipper cutting the yacht in half. I'm using PheonixFDOceanTex to create the displacement of the ocean. Default geometry is set to static and dyn memory = 0 (unlimited)
    GI BF/LC (although LC is turned off at the moment to debug but the LC does takes ages to calculate.)

    If I just render the ocean with it takes approximately 7min (this time isn't important)
    If I just render the yacht and clipper it take 7mins (neither is this)
    But if I render the them both together it takes 20mins (this is important) with buckets taking x3 longer on the yacht geometry than when rendered in isolation.

    At first I thought it was reflections in the materials taking longer to calculate the complex water surface, but the above render time is using a basic 128 grey override material.

    The clipper doesn't seem to be affecting the render times as it's the same if I turn it off, the clipper only included the yacht geometry.

    It only seems to be when the displacement plane and other geometry render together that the render time triples and I don't understand why?

    The same goes for the LC, calculates very quick(<3 mins) with either the displacement isolated or the other geometry isolated, but together the LC takes about 15mins, plus the additional long render-time is a real ball breaker.

    Can anyone suggest a way to get it rendering together quicker, or what I should do to debug it more?

    Thanks



    Simon

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