Announcement

Collapse
No announcement yet.

Light affects backside of object with normal bump

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Light affects backside of object with normal bump

    Was doing some tests and I noticed that if your rendering with a standard material which has a normal bump applied, the lighting in the scene will affect that backside of the mesh.

    Is there a trick to fixing this? I know using a double sided material works, but is there another way?

    Try placing a cylinder in your scene and delete the top face. Put a material on it that has a normal bump map and render. The light affects the back side.

    Tim J
    www.seraph3d.com
    Senior Generalist
    Industrial Light & Magic

    Environment Creation Tutorial
    Environment Lighting Tutorial
Working...
X