The glazing just not rendering correctly on BB, all our machines are 64-bit except the BB server which shouldn't matter. I have no clue... any ideas? thx in advance.
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Glazing difference rendering locally VS backburner
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Locally using Multi-Incremental works
Another thing i found out just over the weekend is that - if rendering locally using Multi-Incremental instead of From Map, the glazing will rendering correctly (so far)... quite strange. but for the frame amounts i needed to be render, BB & From Map would help a lot...
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k
RErender, thanks for the reply. I'm assuming you meant unchecking Visible to GI under Vray Properties. I will try that tomorrow. Another strange thing happen tonight when i was rendering the scene locally - i realized the glazing rendered out fine using multi-frame so i try to set that up on the rendernode, however I forgot to uncheck "Save map" on some of the nodes... guess what, i got the same bad glazing just like above images. I then unchecked it, hit render... it rendered out fine. Am i missing out something important? pls let me know if you have any idea. thanks.
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screen video
mcphep:
no it's not a vray cam. it might be too late to change the hdri multiplier in the reflection with our schedule and how many frames we had rendered. but i will try that next time. thanks.
below is a strange problem that i had, vray rendered differently with just a check-uncheck action. All I did is: Open the file, hit render, the glazing rendered incorrectly - I could tell when it’s being calculate, so I stopped it, check auto-save, then uncheck auto-save, hit render, and it rendered out just fine… it is very strange to me. see video below if interested.
700k screen video - If you have TechSmith AVI codec:
http://www.hk3d.com/vray/070313_StrangeGlazing.avi
900k screen video - EXE that packed with TechSmith AVI codec:
http://www.hk3d.com/vray/070313_StrangeGlazing.zip
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