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Standard self illuminated mat & over bright reflections

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  • Standard self illuminated mat & over bright reflections

    I'm using a number of images for textures on buildings surrounding a site I'm currently working on. The first issue was that if I left those simple building masses in the model it'll crash at render due to all of the textures; I've already reduced the size of the images. Instead I proxied out all of the building massings and significantly reduced the RAM usage. My problem now is that I have to increase the bitmap output for them to be seen in the render, but the Vray reflections of these buildings in the rest of the model are completely overblown. The massings aren't part of the GI solution but are visible to reflection/refraction. I don't want them lit by the GI since they've been taken at the correct time of the day for the model. Any suggestions?
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