hi all,
i'm having a problem making convincing looking volume light in an architectural scene. the building in question is situated in the middle east and i want to create a high up sun streaming light down into a bustling market kind of atmosphere, where the air is quite thick from dust and smoke. as far as i can tell VRay Sun doesn't support volume light, and neither do rectangular VRay area lights.
i've just about managed to make volume light appear with standard max lights (which are horrible in themselves), but the volume light is always a dark grey and not a nice white. does anyone have any tips for me? do i have to render as a separate pass somehow? or use atmospheric gizmos? im looking to create many shafts of light generated by a patterned roof
on the technical front i'm using the latest version of max/vray
thanks in advance for any help!
Bill Nuttall
i'm having a problem making convincing looking volume light in an architectural scene. the building in question is situated in the middle east and i want to create a high up sun streaming light down into a bustling market kind of atmosphere, where the air is quite thick from dust and smoke. as far as i can tell VRay Sun doesn't support volume light, and neither do rectangular VRay area lights.
i've just about managed to make volume light appear with standard max lights (which are horrible in themselves), but the volume light is always a dark grey and not a nice white. does anyone have any tips for me? do i have to render as a separate pass somehow? or use atmospheric gizmos? im looking to create many shafts of light generated by a patterned roof
on the technical front i'm using the latest version of max/vray
thanks in advance for any help!
Bill Nuttall
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