Dear all
Please help me out with this one, on rendering a fly through animation I wish to keep the individual
rendering times as short as possble, but often I get these messages come up first
Updating Object (lines). updating Object (instances). Compiling Geometry.Building Static Raycast Accelerator.
these operations take precious time.
What do I do to prevent stop the software having to do this as it can be a big percentage of a 33 second
frame.
regards Nigel
Please help me out with this one, on rendering a fly through animation I wish to keep the individual
rendering times as short as possble, but often I get these messages come up first
Updating Object (lines). updating Object (instances). Compiling Geometry.Building Static Raycast Accelerator.
these operations take precious time.
What do I do to prevent stop the software having to do this as it can be a big percentage of a 33 second
frame.
regards Nigel