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  • Updating Object (lines),updating Object (instances), Compiling Geometry, Building ...

    Dear all

    Please help me out with this one, on rendering a fly through animation I wish to keep the individual
    rendering times as short as possble, but often I get these messages come up first

    Updating Object (lines). updating Object (instances). Compiling Geometry.Building Static Raycast Accelerator.
    these operations take precious time.

    What do I do to prevent stop the software having to do this as it can be a big percentage of a 33 second
    frame.

    regards Nigel
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