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Composite map with falloff -light shadow render error

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  • Composite map with falloff -light shadow render error

    Im using a composite map in the diffuse slot on some tree models. The 2nd layer is the tree bark and the top layer is a moss texture. So im trying to get the moss to be on the darker side of the tree. Ive dropped a falloff map with a light/shadow selection into the mask of the top layer. The render comes out blue...is there a reason for this ? or another way of doing it ?
    Last edited by stevesideas; 12-04-2011, 04:52 PM.
    Regards

    Steve

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