Announcement

Collapse
No announcement yet.

I'd like to have aliasing against background in RTT

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I'd like to have aliasing against background in RTT

    Hello there
    Sorry, i posted this also in the public forum because i hadn't the full access.

    Is there a way to have no anti-aliasing in the render to texture ?

    I want just my shells border to be aliased and not the interior
    of course.

    I tried to save with straight alpha .tga but the pixel border color is wrong (too bright) :

    I want this to combine the baked maps of different objects and make a dilatation with Xnormal filter.

    With premultiplied alpha, i got the black outline. So the dilatation is all black.If i use the divide mode in photoshop, i get the same result as with straight alpha (logical!) the outline is too bright, so the dilatation is also too bright.
    I tried photoshop defringe option, which is great, but it gets funky if my uv shells are small (like 3 pixels)

    Thank you !
    Last edited by KebabMakina; 19-05-2011, 04:25 AM.
Working...
X