Hi !
All is said in the title. Since the 1.5sp5 (and the 1.5sp6) version of Vray, a bug have appeared.
When a vray light material is duplicated or updated, even if it is in a multi-sub, vrayblend, shell or whatever, the opacity channel is killed. Everytime and only the opacity channel. This means that even when a material library is updated, it kills every opacity map. It a very very big problem on production where Material Library are essentials (as we do ).
Is there any solution except going on Vray 2.0 ? (a hotfix, something to do or not ?)
PS : On the 1.5 sp3a, there wasn't the problem !
Thx for your answers !
All is said in the title. Since the 1.5sp5 (and the 1.5sp6) version of Vray, a bug have appeared.
When a vray light material is duplicated or updated, even if it is in a multi-sub, vrayblend, shell or whatever, the opacity channel is killed. Everytime and only the opacity channel. This means that even when a material library is updated, it kills every opacity map. It a very very big problem on production where Material Library are essentials (as we do ).
Is there any solution except going on Vray 2.0 ? (a hotfix, something to do or not ?)
PS : On the 1.5 sp3a, there wasn't the problem !
Thx for your answers !