I have a simple vray texture with a striped black & white image used for the opacity map slot to create road striping.
This map is applied to a spline with a sweep modifier. However, there appears to be a shadow cast onto the road for the areas between the dashed white areas.
Tried excluding this object from dome light, as well as turned off generate/receive GI in the object settings.
Any suggestions?
Thanks!
This map is applied to a spline with a sweep modifier. However, there appears to be a shadow cast onto the road for the areas between the dashed white areas.
Tried excluding this object from dome light, as well as turned off generate/receive GI in the object settings.
Any suggestions?
Thanks!
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