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  • dj_buckley
    replied
    Just wondering if this ever got resolved? I'm having the exact same issue and it's driving me insane - spent all day trying to fix it on one sofa

    Leave a comment:


  • hoch5
    replied
    Originally posted by vlado View Post
    That's a different issue in that scene that we fixed in 3.40;
    You are right. I'm sorry for confusing. Just did a quick test with a scene I had trouble with lateley and it's all nice and smooth.

    You really do a great job! Thank you for the great support all the time!

    Leave a comment:


  • PIXELBOX_SRO
    replied
    nice that looks a lot better already!
    great job Vlado!

    Leave a comment:


  • vlado
    replied
    I can reproduce it just fine; I'm looking at several different solutions, I just need to find out one that's not too computationally expensive.

    Some quick random change to see if it works:
    Click image for larger version

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ID:	863956

    The original material:
    Click image for larger version

Name:	bump_no_fix.png
Views:	1
Size:	311.5 KB
ID:	863955

    Best regards,
    Vlado

    Leave a comment:


  • PIXELBOX_SRO
    replied
    If you need part of the scene vlado let me know

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  • vlado
    replied
    Originally posted by hoch5 View Post
    It's been reported in this thread already:
    That's a different issue in that scene that we fixed in 3.40; pls do not cross-post threads like that, it just adds more confusion. That environment variable will not affect PIXELBOX_SRO issue at all - it's a problem that's been around way before that.

    Best regards,
    Vlado
    Last edited by vlado; 20-10-2016, 08:24 AM.

    Leave a comment:


  • hoch5
    replied
    It's been reported in this thread already:

    http://forums.chaosgroup.com/showthr...487#post683487

    Changing the environment variable to get back to the old behavior fixed it for me. But then after updating to 3.40.2 I forgot to set it back and there it's been again.

    It happend on GGX to me.

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  • PIXELBOX_SRO
    replied
    btw the geometry is an imported STEP - BODY OBJECT
    but i have to say i am gettign this elsewhere no matter what geometry

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  • PIXELBOX_SRO
    replied
    i am usign GTR/GGX set to 2.0, soften at 0
    glossiness set to 0.6, reflection mid grey
    fresnel at default
    bump map is bercon noise with size set to 0.02 world mode (csene is in CM)
    bump map value is 35

    Leave a comment:


  • vlado
    replied
    Which BRDF model are you using?

    Best regards,
    Vlado

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  • PIXELBOX_SRO
    replied
    does it concern this case too guys?

    Click image for larger version

Name:	bump bug.jpg
Views:	1
Size:	224.1 KB
ID:	863949

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  • pixela
    replied
    Originally posted by Neilg View Post
    I guess the bump map adds shadowy detail to the areas in light, but cant add light detail to the areas that were originally shadowed and that where this comes from?
    A nice explanation, thanks.

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  • vlado
    replied
    Originally posted by Neilg View Post
    I guess the bump map adds shadowy detail to the areas in light, but cant add light detail to the areas that were originally shadowed and that where this comes from?
    Exactly.

    Best regards,
    Vlado

    Leave a comment:


  • Neilg
    replied
    I guess the bump map adds shadowy detail to the areas in light, but cant add light detail to the areas that were originally shadowed and that where this comes from?

    Leave a comment:


  • vlado
    replied
    Originally posted by Vizioen View Post
    So basically bump mapping is kind of broken?
    Not really, it works as it is supposed to. This particular case can be improved, but it is a consequence of the very definition of bump mapping.

    Best regards,
    Vlado

    Leave a comment:

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