Announcement

Collapse
No announcement yet.

Normal Bump is Not Compatible With Vray Error Message

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Normal Bump is Not Compatible With Vray Error Message

    Installing the latest update (3.30.05), I have "Normal Bump is Not Compatible With Vray" Error Message being displayed during rendering.
    Many of my older assets use this map. (because there was no additional bump slot in VrayNormal map in the earlier versions)
    Isn't Normal Bump anymore supported in Vray? Do VrayNormalMap give better results than Normal Bump?
    for my blog and tutorials:
    www.alfasmyrna.com

  • #2
    It is supported on regular meshes, but the "Normal Map" texture crashes on V-Ray proxies and other V-Ray specific geometry and we can't fix this on our end. We had so many support issues related to this that we decided to print out this warning and guide users to the VRayNormalMap texture instead. We will also update the V-Ray scene converter to do this conversion.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Hello

      I've found this piece of code a few days ago, not sure it can help (not tested yet):

      try(destroydialog ::vrnRoll) catch()
      rollout vrnRoll "NormalMap Convertor" width:168 height:30
      (
      button btn "NormalMap to VrayNormalMap"
      fn getMaterial arr = for i in arr where isKindOf i VRayMtl collect i
      on btn pressed do
      (
      for g in geometry where g.mat != undefined and (ins = getClassInstances Normal_Bump target:g.mat).count != 0 do
      (
      for m in ins where (isKindOf m.Normal_map Bitmaptex) do
      (
      NMap = VRayNormalMap namem.name) normal_mapm.Normal_map)
      if (arr = getMaterial (refs.dependents m.Normal_map)).count > 0 do (for n in arr do n.texmap_bump = NMap)
      )
      )
      )
      )
      createDialog vrnRoll style:#(#style_titlebar, #style_sysmenu, #style_toolwindow)
      Nicolas Caplat
      www.intangibles.fr

      Comment


      • #4
        Originally posted by vlado View Post
        It is supported on regular meshes, but the "Normal Map" texture crashes on V-Ray proxies and other V-Ray specific geometry and we can't fix this on our end. We had so many support issues related to this that we decided to print out this warning and guide users to the VRayNormalMap texture instead. We will also update the V-Ray scene converter to do this conversion.


        Best regards,
        Vlado
        I perfectly understand. So it is time to convert these maps to VrayNormal. Thanks for the clarification.

        Originally posted by NicoC View Post
        Hello

        I've found this piece of code a few days ago, not sure it can help (not tested yet):
        Many thanks
        for my blog and tutorials:
        www.alfasmyrna.com

        Comment


        • #5
          Thanks to Pixela and Vlado I have this problem too, more on trees which I've created with SpeedTree!
          and I have a question from both of you guys and I'll be so pleased if you give me an answer, The answer is which normal map creator program does work better with V-ray?
          Thanks in advanced
          sigpic
          www.saeedamiri.com

          Comment


          • #6
            I have been posting about this for a couple months. They happen on every project and the error will repeat thousands of times.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

            Comment


            • #7
              Originally posted by NicoC View Post
              Hello

              I've found this piece of code a few days ago, not sure it can help (not tested yet):

              It didnt work on my scene.
              for my blog and tutorials:
              www.alfasmyrna.com

              Comment


              • #8
                You know, it doesn't work for all the normal errors but does for most.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090
                • ​Windows 11 Pro

                Comment


                • #9
                  I couldnt run the script, it gives error.
                  for my blog and tutorials:
                  www.alfasmyrna.com

                  Comment


                  • #10
                    This worked for me
                    http://www.scriptspot.com/3ds-max/sc...rt-normal-maps

                    Comment


                    • #11
                      Thank you
                      for my blog and tutorials:
                      www.alfasmyrna.com

                      Comment


                      • #12
                        Some of the errors can be fixed my converting the bump map to a V-Ray Normal Map.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090
                        • ​Windows 11 Pro

                        Comment

                        Working...
                        X