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Suggestions on 3.5 Beta's rendering to VR headset

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  • Suggestions on 3.5 Beta's rendering to VR headset

    Hi dear V-Ray team, a round of applause for your great work in 3.5!

    I just want to make 2 small suggestions regarding the function of rendering to VR headset in 3.5 Beta.

    1, I first had some difficulties making it work using ActiveShader, by following your instruction on the document section. Then I found out that I had to set up the camera to use cube map FIRST, in order to make it work. Otherwise it will only render a super wide 6:1 image. Unfortunately there is no such a setting when you are under ActiveShader/GPU. So my temporary solution is, first, switch to Production render , set it to cube 6x1 there, and then switch to ActiveShader, choose CUDA and then Stereo Mode, (StereoType, hahaha)

    2, when using ActiveShader, it will launch Oculus driver and your VR viewer to view the cube 6x1 render. But when you are under production render, it only renders but will not launch the VR viewer, even when the stereo mode is set to Oculus. Can you add a button in the VFB to launch the VR viewer, since there is already a red/cyan stereo button?

    Click image for larger version

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    With these two small changes, the experience to create VR will be far superior than any other renderers.

    Thank you again for this amazing update!
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