Hi,
I use the following plugin: http://www.maxplugins.de/max2017.php...re&sort=Author
I pipe the WarpTexture output into a VRayTriplanarTex and that one into the diffuse channel of my shader.
In production render mode it works as intended.
In IPR it does not work, the texture does not get warped.
When I leave out the VRayTriplanarTex node, and directly pipe the WarpTexture node output into Diffuse, it works in IPR and in Production.
So either IPR or VRayTriplanarTex is bugged with this setup.
Edit: VRay 3.60.03, Max 2016
I use the following plugin: http://www.maxplugins.de/max2017.php...re&sort=Author
I pipe the WarpTexture output into a VRayTriplanarTex and that one into the diffuse channel of my shader.
In production render mode it works as intended.
In IPR it does not work, the texture does not get warped.
When I leave out the VRayTriplanarTex node, and directly pipe the WarpTexture node output into Diffuse, it works in IPR and in Production.
So either IPR or VRayTriplanarTex is bugged with this setup.
Edit: VRay 3.60.03, Max 2016