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Animated proxies

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  • Animated proxies

    It would be rather spiffy to be able to bake out a sequence of vrmesh files ( with movement vector data on the verts for motion blur - like realflow mesh sequences ) - unless vray calculates motion blur differently...

    Couple that with an updated vray proxy object that allows for importing a sequence of vrmesh files - with a start/end/current/offset variable as well as in/out method ( loop, ping pong, hold )


    Any takers?
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