It would be rather spiffy to be able to bake out a sequence of vrmesh files ( with movement vector data on the verts for motion blur - like realflow mesh sequences ) - unless vray calculates motion blur differently...
Couple that with an updated vray proxy object that allows for importing a sequence of vrmesh files - with a start/end/current/offset variable as well as in/out method ( loop, ping pong, hold )
Any takers?
Couple that with an updated vray proxy object that allows for importing a sequence of vrmesh files - with a start/end/current/offset variable as well as in/out method ( loop, ping pong, hold )
Any takers?