By Simeon's ask:
Dear Vlado,
I want to ask you to make a little addition in the next VRay builds. If it doesn't inconvenience you, please improve the render with a new function: saving the scene geometry (that just is rendered) into a file (*.max, *.3ds etc). It's necessary in NURBS modelling, because 3ds max's tesselation is the best of all I've seen, but the merge option works only for a rendering mesh.
When number of surfaces in NURBS model is about 10 thousands, render stops at "updating objects" for a long time. So I whish to save finished parts of a model as mesh (when I did "convert to - mesh" 3ds max used viewport tesselation configuration).
The problem of fast and high-quality tesselation has been waited for a solution for years, so, I think, all NURBS modellers will be thankful to you. Also the new function will be useful to save a displacement or a fur geometry. I hope to get an answer from you soon.
I want to ask you to make a little addition in the next VRay builds. If it doesn't inconvenience you, please improve the render with a new function: saving the scene geometry (that just is rendered) into a file (*.max, *.3ds etc). It's necessary in NURBS modelling, because 3ds max's tesselation is the best of all I've seen, but the merge option works only for a rendering mesh.
When number of surfaces in NURBS model is about 10 thousands, render stops at "updating objects" for a long time. So I whish to save finished parts of a model as mesh (when I did "convert to - mesh" 3ds max used viewport tesselation configuration).
The problem of fast and high-quality tesselation has been waited for a solution for years, so, I think, all NURBS modellers will be thankful to you. Also the new function will be useful to save a displacement or a fur geometry. I hope to get an answer from you soon.