I'd like the fog color to be able to use maps. That way I can put a vray color map in there.
Basically what I want is the look of tempered glass. The problem is if I use a saturation of 1, then it has too much color. You can reduce the color by reducing the multiplier, but I don't want to reduce the effect.
Fog color seems nice for highly colored glass, but doesn't work well for me for glass that only has a slight tint.
I think if we could put a map in there that wasn't restricted to 256 values then it would give us Much more control. It would be fine with me to skip values completely and just give me decimal control of RGB separately. I doubt everyone would like that though, so lets shoot for a map slot there.
Basically what I want is the look of tempered glass. The problem is if I use a saturation of 1, then it has too much color. You can reduce the color by reducing the multiplier, but I don't want to reduce the effect.
Fog color seems nice for highly colored glass, but doesn't work well for me for glass that only has a slight tint.
I think if we could put a map in there that wasn't restricted to 256 values then it would give us Much more control. It would be fine with me to skip values completely and just give me decimal control of RGB separately. I doubt everyone would like that though, so lets shoot for a map slot there.
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