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Brute force for moving objects?

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  • Brute force for moving objects?

    I usually don't have need for moving objects in my scene. But I'm working on fly through where I need a door to open. The two viable ways to do it that I found were rendering irradiance for each frame, or doing a second pass with just the moving objects brute forced. Which got me to thinking, is there any way to make it so you can specify that an object is moving. Then during the irr pass it won't consider those objects and during the rendering it would brute force only the pixels of the moving object and use the irradiance map for the static geometry?
    Jeff Adams - Freelance Architectural Illustrator
    http://www.jamodeler.com/freelance/
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