In Vray to do animated objects without any type of flicker or noise is almost impossible.
I can do good outdoor animations with moving objects using Brute force for primary and secondary rays
I can do good indoor animations without moving objects using precalculated lightcache in flythrough mode
....but I can't do indoor animations with moving objects without do several passes.
"use camera path" in single frame doesn't help with Brute force for primary bounces.
Btw, using bruteforce+lighcache method produces always noisy frames.
Please add a rendering engine only for animated scenes with moving objects that automatize all the passes: saves precalculated IM, doesn't render the frame, reads the precalculated IM...etc.
It will saves time and money.
Best regards.
I can do good outdoor animations with moving objects using Brute force for primary and secondary rays
I can do good indoor animations without moving objects using precalculated lightcache in flythrough mode
....but I can't do indoor animations with moving objects without do several passes.
"use camera path" in single frame doesn't help with Brute force for primary bounces.
Btw, using bruteforce+lighcache method produces always noisy frames.
Please add a rendering engine only for animated scenes with moving objects that automatize all the passes: saves precalculated IM, doesn't render the frame, reads the precalculated IM...etc.
It will saves time and money.
Best regards.