I've noticed that when rendering previews, a lot of the time is spent writing each frame to disk. Would it not be possible throw the render buffer and saving process to a different thread, while getting on with the next frame?
As a side issue, what's the fastest 8bit format to write to? I'm writing png's but they're compressed. Maybe tga is better...
As a side issue, what's the fastest 8bit format to write to? I'm writing png's but they're compressed. Maybe tga is better...