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VrayExtraTex available in Render to Texture rollout

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  • VrayExtraTex available in Render to Texture rollout

    Perhaps I'm missing a trick, but it would be nice if I could output render-to-texture renders with multiple maps defined in the VrayExtraText RE. I've tried outputting the extra RE using the VRay framebuffer from the Render-to-texture dialog, but it only gives my RGB, Alpha, and the element specified in the "Add Texture Elements" dialog which doesnt provide access to all vray's render elements.
    Is there another way to output mulitple vray RE to render-to-texture that I'm missing?
    At the moment, I'm trying to bake out 3 different vray Dirts (for 7 different UV tiles) so I would need to make 21 copies of my mesh to render out these elements for all combinations.
    I'm trying to develop a workflow for paiting textures in Mari, so if I'm making things overly complex for myself I'd love to hear other peoples approach to this problem! (ie using UV tiles rather than mutiple UV Ids)
    Many Thanks
    Patrick
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