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Irradience map calculation scale

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  • Irradience map calculation scale

    I wish each GI engine had the option to use world scale when calculating GI rather than screen. I notice this option is available with light cache, but not Irradience map.

    Why?
    When previewing my renderings I usually use the presets when calculating my irradience map. But when rendering finals at 3500 pixels wide, I reduce the min and max rates to optimize the sampling for the resolution I'm rendering. Instead of having to change this value back and forth for previews and finals, I wish I could keep the settings the same. Keeping the rates set at world scale, it would in theory get the same sampling regardless of the resolution.

    Why is this feature only available with light cache?
    Timothy Saunders
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