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Killed bucket respawns using dynamic size

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  • Killed bucket respawns using dynamic size

    Sometimes when doing a high res still I'll have one full size bucket that is taking a while because the DR machine is slower than the others. So much so that this full size bucket is the last to finish. Because this machine is slower it can sometimes still take minutes for it to finish. What I've tried doing is to kill that machine which forces vray to assign that bucket to a new, hopefully faster, machine. However, it assigns the full bucket to one machine. What would be great though is if it would take the last bucket and reassign it to all of my machines (or whatever the smallest bucket bucket size) essentially continuing the dynamic bucket sizing at the end of DR.

    Make sense?

    Any hope of seeing this happen?
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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