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[Minor] VRayMeshExport naming

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  • [Minor] VRayMeshExport naming

    Situation:
    I have a tree consisting of several objects (branches, leaves, trunk, etc) grouped together.

    Procedure:
    1) I rename the group to "Tree01", but leave the group content names untouched.
    2) I vrmesh-export the group, here's issue 1: The default name for the vrmesh file is not the group name but the name of a content mesh (I don't know if arbitrary of first alphabetic or sth else)
    3) After setting the proper name for the vrmesh to be exported ("Tree01.vrmesh") and exporting it with the "Automatically create proxies" option ticked, the resulting name of the proxy-object inside 3ds max is the arbitrary group member name, and not the greoup-name itself, which is issue 2.

    It's a minor issue, but I can imagine it could be fixed easily.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag
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