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VRayHDRI addition: Source frame spinner

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  • VRayHDRI addition: Source frame spinner

    Sometimes you just think about ditching 3dsmax altogether, because it is missing one feature that's so simple, you can't believe it's missing:

    When using an image sequence as a texture, you can't simply define which frame is shown at what time. You can only define a start frame and a playback speed. Would it be possible to add an animatable source frame spinner to the VRayHDRI map? Ideally with a checkbox "whole frames only". When it's unchecked, fractions of frames will display a mix of the two frames, when it's checked, it always rounds to the next whole frame. Possible?
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