The VRayHDRI map has the Ground projection option works great for still images. However, it doesn't work for animations where you want to just use the HDR/EXR for the environment and rotate around an object within that environment (unless I'm doing something wrong). The Ground projection option doesn't seem to lock the position of the HDR/EXR for animations.
I do realize it can be done with actual geometry (squished spheres/cylinders/etc.) however that also includes extra steps to deal with shadows, lighting, texture scale, and reflections. I'd much rather have a simple approach like what is used in VRed/IRay/Keyshot. For reference & clarity, I'm referring to something like this:
https://youtu.be/jxdtCDfRfTI?t=8m50s
Is there a chance to get something like this incorporated into VRay in the near future or maybe it's already there and I'm overlooking it?
Thanks!
I do realize it can be done with actual geometry (squished spheres/cylinders/etc.) however that also includes extra steps to deal with shadows, lighting, texture scale, and reflections. I'd much rather have a simple approach like what is used in VRed/IRay/Keyshot. For reference & clarity, I'm referring to something like this:
https://youtu.be/jxdtCDfRfTI?t=8m50s
Is there a chance to get something like this incorporated into VRay in the near future or maybe it's already there and I'm overlooking it?
Thanks!