Background is the following:
3ds max 2016 and VRay 3.5
We work with lens breathing disabled (0.0) because it is just more predictable and easier to work with. And we normally use the "Physical Camera Exposure Control" set to "Use Per-Camera Exposure" and this works fine.
Now when we defined a camera and set up a basic lighting we tweak shaders by hopping into perspective view and looking around there to see some nice highlights and text shader behaviour in a very quick and efficient way.
Now the problem is that we would normally switch over to "VRay Exposure Control" and take the exposure values from the camera we will render as to have lighting strength and everything match when we hop into perspective view to test the shaders. Now the thing is that VRay Exposure Control apparently has a hardcoded lens breathing of 1.0 as my tests suggest so we get a darker image.
So my wish is to have the lens breathing parameter get carried over from the Physical Camera when using "VRay Exposure Control" as to get the exact same image with both ways of exposure control.
I hope I have made myself clear - if not I can clarify if you ask.
cheers
3ds max 2016 and VRay 3.5
We work with lens breathing disabled (0.0) because it is just more predictable and easier to work with. And we normally use the "Physical Camera Exposure Control" set to "Use Per-Camera Exposure" and this works fine.
Now when we defined a camera and set up a basic lighting we tweak shaders by hopping into perspective view and looking around there to see some nice highlights and text shader behaviour in a very quick and efficient way.
Now the problem is that we would normally switch over to "VRay Exposure Control" and take the exposure values from the camera we will render as to have lighting strength and everything match when we hop into perspective view to test the shaders. Now the thing is that VRay Exposure Control apparently has a hardcoded lens breathing of 1.0 as my tests suggest so we get a darker image.
So my wish is to have the lens breathing parameter get carried over from the Physical Camera when using "VRay Exposure Control" as to get the exact same image with both ways of exposure control.
I hope I have made myself clear - if not I can clarify if you ask.
cheers
Comment