Would be nice to have separate global switches for GI and Rendering.
I know you included the "only render irradiance map" feature to work with the global switches but this only covers camera animation.
If I use displacement for a characters skin it would be much faster and I'd assume look quite similar if Displacement was off for the GI calculations.
--Jon
I know you included the "only render irradiance map" feature to work with the global switches but this only covers camera animation.
If I use displacement for a characters skin it would be much faster and I'd assume look quite similar if Displacement was off for the GI calculations.
--Jon