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Separate Global Switches

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  • Separate Global Switches

    Would be nice to have separate global switches for GI and Rendering.

    I know you included the "only render irradiance map" feature to work with the global switches but this only covers camera animation.

    If I use displacement for a characters skin it would be much faster and I'd assume look quite similar if Displacement was off for the GI calculations.

    --Jon
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