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Reflection affect channels needs a 'multimatte only' option

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  • Reflection affect channels needs a 'multimatte only' option

    Title says it all really. I don't need my reflection pass in the raw light, shadow & diffuse passes, but I would like a mask of the object it is reflecting.
    We've been working around this for a while now by making separate scenes and rendering a second full sequence for the masks but that's been going on too long & is a surprisingly awkward step to optimize.

    If you are worried about adding a fourth option, color+alpha could be changed to color+masks - if anyone didn't want their multimatte in their color+alpha pass it's easy to scrub it out in post so it's super unintrusive.
    Last edited by Neilg; 27-10-2017, 09:20 AM.

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