hi all
I always struggling over the fact, that there is no exclude white balance option in materials or object properties...
if you for example want to cameramap a bitmap on a object and have a physical camera with a white balance setup, then the bitmap on the cameramap gets this white balance too, but the bitmap is a photo and the real camera has applied its white balance before so you get a double white balance applied...
I don't know if you understand what I mean, I hope so.
it's also a problem in other situations for example if you place planes with a photo for the background in an interior rendering... if you want to make realistic renderings, physically correct, you have to apply a white balance to reduce the blue color of the sky, or the yellow from the artificial lights... then you have a white balance on the background photo too... what's wrong in my opinion. because you get a yellowish sky color, or other strange color shifts...
if someone has a workaround for this problem, then I would be glad to know it too.
I try to compensate the color shift with a composite map and try to compensate it with a complementary color blend, but it's a hack, and not very accurate.
so, all 3d artists who knows from what I talk, give this a thumb up, please.
I have written a post about this years ago, and there's no solution for it until now. vlado please.
I don't care if it's a material related option to compensate the white balance on a texture, or a ignore white balance checkbox, or it is a object based option with the same result.
thanks for reading and take care.
best regards
themaxxer
I always struggling over the fact, that there is no exclude white balance option in materials or object properties...
if you for example want to cameramap a bitmap on a object and have a physical camera with a white balance setup, then the bitmap on the cameramap gets this white balance too, but the bitmap is a photo and the real camera has applied its white balance before so you get a double white balance applied...
I don't know if you understand what I mean, I hope so.
it's also a problem in other situations for example if you place planes with a photo for the background in an interior rendering... if you want to make realistic renderings, physically correct, you have to apply a white balance to reduce the blue color of the sky, or the yellow from the artificial lights... then you have a white balance on the background photo too... what's wrong in my opinion. because you get a yellowish sky color, or other strange color shifts...
if someone has a workaround for this problem, then I would be glad to know it too.
I try to compensate the color shift with a composite map and try to compensate it with a complementary color blend, but it's a hack, and not very accurate.
so, all 3d artists who knows from what I talk, give this a thumb up, please.
I have written a post about this years ago, and there's no solution for it until now. vlado please.
I don't care if it's a material related option to compensate the white balance on a texture, or a ignore white balance checkbox, or it is a object based option with the same result.
thanks for reading and take care.
best regards
themaxxer