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Expose the bitmap paths used inside vrmat files to Max Asset Tracker

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  • Expose the bitmap paths used inside vrmat files to Max Asset Tracker

    Hi

    We find ourselves using a lot of vrmat files these days as scenes are exchanged between Rhino, Sketchup and Max. Its a pain to modify the vrmat text files and with the vrmat editor not working in the latest max, that's even worse. We just need to be able to repath the bitmaps used in the vrmats easily please and asset tracker makes the most sense at this stage
    Kind Regards,
    Morne
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