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The biggest problems vray 7 in blender 4.2

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  • The biggest problems vray 7 in blender 4.2

    In this article, I aim to discuss several major issues I encountered during a few days of working with V-Ray:
    1. In Blender's Local mode, which functions similarly to the isolate mode in 3ds Max, the render engine processes the entire scene rather than just the isolated object. This issue significantly slows down the workflow, especially in large-scale scenes.
    2. Cycles materials cannot be converted into V-Ray materials. If a feature similar to the one in 3ds Max—where default Max materials can be converted to V-Ray with a single click—were implemented for Blender, the workflow efficiency would increase substantially.
    3. V-Ray is incompatible with some of Blender's most important plugins and add-ons. One notable example is the "Node Wrangler" add-on, which facilitates the quick connection of various channels to the primary shader, saving a considerable amount of time.
    4. Many Blender add-ons are optimized for Cycles, not V-Ray. To gain a stronger foothold among users, V-Ray either needs to provide a wide range of prebuilt objects and materials for Blender, similar to 3ds Max, or enable the conversion of Cycles models and materials to V-Ray.
    5. The camera Depth of Field (DOF) feature does not function correctly when using a helper object, resulting in the entire scene being blurred rather than focusing on the intended area.

    Additionally, I am sharing some of my renders with you. For these two images, I spent no more than 5 minutes on each.
    Attached Files
    Last edited by saeed_taherian; 05-01-2025, 04:26 PM.
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