I have a very streamlined workflow for some of my renders, a car goes in a showroom and needs basic pictures. I look to have different FOV's and aperture ranges across the board.
Inside of interactive rendering it poses no issues, but when i move to production renders (whether its animation or stills) having more than one Physical camera present completely messes with the output image, completely off focus, what looks like 50mm when it should be 24mm and more
this is present in both GPU and CPU
to reproduce this simply try animating a short animation and halfway through transition to a different camera with different settings, in my case camera 1 gave me what i wanted but upon transition my focal depth was extremely off.
Inside of interactive rendering it poses no issues, but when i move to production renders (whether its animation or stills) having more than one Physical camera present completely messes with the output image, completely off focus, what looks like 50mm when it should be 24mm and more
this is present in both GPU and CPU
to reproduce this simply try animating a short animation and halfway through transition to a different camera with different settings, in my case camera 1 gave me what i wanted but upon transition my focal depth was extremely off.