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Having multiple cameras constricts all cameras to have the same "Physical Camera" settings

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  • Having multiple cameras constricts all cameras to have the same "Physical Camera" settings

    I have a very streamlined workflow for some of my renders, a car goes in a showroom and needs basic pictures. I look to have different FOV's and aperture ranges across the board.

    Inside of interactive rendering it poses no issues, but when i move to production renders (whether its animation or stills) having more than one Physical camera present completely messes with the output image, completely off focus, what looks like 50mm when it should be 24mm and more

    this is present in both GPU and CPU

    to reproduce this simply try animating a short animation and halfway through transition to a different camera with different settings, in my case camera 1 gave me what i wanted but upon transition my focal depth was extremely off.
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