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About material preview (scale of procedural, ...)

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  • About material preview (scale of procedural, ...)

    Hi all!

    This is a question about usage or work-flow when you play with Vray procedural textures (noise, rock, edge, etc...)
    For example, when you want to apply a noise texture, how can we know which is the correct scale to our model in relation to the preview material? The preview material sphere what size is it supposed to be?
    Sometimes, I want to dirty a bitmap texture to add some variation, and the only way to check this out is doing a preview render, because procedural textures are not visible in the viewport.

    To make story short, how do you do this?

    Thanks in advance!

    P.D. Sorry for my english!

  • #2
    Years and new versions have came out, and I have the same question; how do you manage to work with, for example, "Tiles" texture node?

    Trial and error?

    Thanks in advance

    Edit: This is not a "bugs" question, if this could be moved to the proper thread, please, sorry for the inconvenience.

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    • #3
      Thanks for bringing this up. +1 for having a way to easily see and adjust vray procedurals in Blender. Relying on the material preview is pretty limiting.

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      • #4
        is there any wake around for displaying textures in viewport?
        Last edited by designo; 17-10-2016, 11:47 PM.

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        • #5
          Actually I just figured out how to see textures in viewport, when your object has uvs and there is texture on it, simply double click on the image texture node and it will appear immediately in the texture mode inside the viewport. for those who has worked with max and was using UVW map modifier, there is a decent addon make the same thing called ( sure uvwbox 51).
          Last edited by designo; 18-10-2016, 02:39 PM.

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