Hi all!
This is a question about usage or work-flow when you play with Vray procedural textures (noise, rock, edge, etc...)
For example, when you want to apply a noise texture, how can we know which is the correct scale to our model in relation to the preview material? The preview material sphere what size is it supposed to be?
Sometimes, I want to dirty a bitmap texture to add some variation, and the only way to check this out is doing a preview render, because procedural textures are not visible in the viewport.
To make story short, how do you do this?
Thanks in advance!
P.D. Sorry for my english!
This is a question about usage or work-flow when you play with Vray procedural textures (noise, rock, edge, etc...)
For example, when you want to apply a noise texture, how can we know which is the correct scale to our model in relation to the preview material? The preview material sphere what size is it supposed to be?
Sometimes, I want to dirty a bitmap texture to add some variation, and the only way to check this out is doing a preview render, because procedural textures are not visible in the viewport.
To make story short, how do you do this?
Thanks in advance!
P.D. Sorry for my english!
Comment