SOLVED: The solution is to use the standard "Multiframe Incremental" and "From File" methods.
Hello there.
I'm trying to render an animation distributed here, but I don't want it to calculate Irr. Map every frame, but every, let's say, 10 frames, so I've st up like this:
Frame Step: 10
Irradiance Map: Animation (prepass)
Then hit render, it rendered all the irradiance maps correctly and saved them to disk (once every 10 frames, e.g.: im0001, im0011, im0021, etc.).
After that I've changed the Irradiance Map to 'Animation (rendering)' and hit render, but for some reason the slave machine only rendered the first frame and the local have generated artifacts for the other frames.
Everything works perfectly if it calculates the IM for every frame, but that's a huge waste of processing depending on the situation.
Here is the Bug-reporting info:
1. Above
1.1 V-ray/Blender 2.65-53922
1.2:
V-Ray Standalone, version 2.30.01 for x64
V-Ray core version is 2.00.01
2. Attach little scene the shows this bug in zip archive. -OK
3. Attach render if bug affects render. -OK
Hello there.
I'm trying to render an animation distributed here, but I don't want it to calculate Irr. Map every frame, but every, let's say, 10 frames, so I've st up like this:
Frame Step: 10
Irradiance Map: Animation (prepass)
Then hit render, it rendered all the irradiance maps correctly and saved them to disk (once every 10 frames, e.g.: im0001, im0011, im0021, etc.).
After that I've changed the Irradiance Map to 'Animation (rendering)' and hit render, but for some reason the slave machine only rendered the first frame and the local have generated artifacts for the other frames.
Everything works perfectly if it calculates the IM for every frame, but that's a huge waste of processing depending on the situation.
Here is the Bug-reporting info:
1. Above
1.1 V-ray/Blender 2.65-53922
1.2:
V-Ray Standalone, version 2.30.01 for x64
V-Ray core version is 2.00.01
2. Attach little scene the shows this bug in zip archive. -OK
3. Attach render if bug affects render. -OK