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2.78 build Nov 18, 2016: shader tree unlinked in existing files

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  • 2.78 build Nov 18, 2016: shader tree unlinked in existing files

    I installed the latest nightly (vrayblender3-2.78-aa86593-x86_64-windows.exe), and when I open any .blend file I've been working on previously, none of the node trees are connected to the materials. If I render, I get basically a material override render that's all white. Also, the material preview looks broken - there's no checkered backdrop/ environment. Earlier 2.78 builds were working fine (except for the node switching bug...)

    Also with the standalone build updated to 3.5, will we see the glossy fresnel checkbox added? What about IPR?
    Last edited by andybot_cg; 18-11-2016, 01:31 PM.

  • #2
    I can confirm that too, was testing windows releace, all scene was white too

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    • #3
      linux build too

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      • #4
        Builds removed, checking...
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

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        • #5
          Today's builds should have that problem fixed.

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          • #6
            It's rendering right again, thanks!

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