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Dirty Harry does not act well with bump

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  • Dirty Harry does not act well with bump

    Dirt node:
    Cube and a sphere have dirt node with bump map, bump making strange lines to render.

    Distance node:
    Blue plane using Distance node and using green sphere as distance object but shows nothing.

    Click image for larger version

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    Blend file: http://pasteall.org/blend/index.php?id=44594
    Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

  • #2
    Distance node is working only with "Group Select". Add "Sphere.001" to some group and then use "Group Select" node.
    About Dirt /bump I'll check it.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      Thanks about Group Select, Distance node works.
      Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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      • #4
        How can I use that Vray for Modo trick ?
        Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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        • #5
          Originally posted by JuhaW View Post
          How can I use that Vray for Modo trick ?
          Seems it depends on alSurface. We don't have that in V/B do we?
          Would be good to get some of these new shaders supported. (like OSL too)

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