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Semi-transparent objects when rendering on a background image with GI enabled

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  • Semi-transparent objects when rendering on a background image with GI enabled

    I am trying to render a simple object on a background image. I set up the background image in the World node-tree:
    Click image for larger version

Name:	world-environment.jpg
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ID:	886101

    Those are the VRay settings I am using:
    Click image for larger version

Name:	vray-settings.jpg
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ID:	886100

    If I render the image with GI disabled, the object is fully opaque (as expected):
    Click image for larger version

Name:	render-no-gi.jpg
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ID:	886103

    But if I enable GI, the object looks semi-transparent:
    Click image for larger version

Name:	render-gi.jpg
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Size:	172.8 KB
ID:	886102

    Why the object does not appear opaque? What I am doing wrong?


    [Using the latest builds of Vray for Blender and VRay Standalone]

  • #2
    I found a solution, switching the mapping settings of the background image in the World tab from Environment/Screen to Projection/Perspective:
    Click image for larger version

Name:	solved_environment_settings.jpg
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ID:	864578

    Now it is possible to use properly the Wrapper material to cast shadows using Sun/Sky illumination with GI enabled:
    Click image for larger version

Name:	sunset-beach-chairs-stock-footage-test.jpg
Views:	1
Size:	146.3 KB
ID:	864579

    Just one question: Is this configuration (World-->Mapping Settings-->Projection/Perspective) the correct one to use images in the background of the render (for camera matching)?

    (Note: Please, move this thread to another section of the forum if required)
    Last edited by enrique.monzo; 13-12-2016, 12:50 PM.

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    • #3
      nice one, i did not know that feature, i thought i should make that in image editor PS or Gimp or Krita

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      • #4
        Hi Stugys,

        I think that postproduction in an image editor (Affinity Photo in my case) is always the correct way to create the final production image.
        But I consider this method a fast way to have an overview of the matching of the CGI objects (location, perspective, lighting, shadows, etc.) with the real background, before exporting the render elements for final postproduction.

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