System: Win7 64
Blender: 2.78 (vrayblender35-2.78-d714485-x86_64-windows I think, spashscreen says nothing)
VRay: Standalone (vraystd_adv_34003_x64_vc11_hwlic)
I tried with another version, too earlier and had issues, too.
Bugs/errors:
1. This one today seems to be gone almost completely; I have no idea why, I tried to reproduce, only once appeared.
Closing VFB generates error messages ('Standalone stopped whatever').
2. Hitting render opens a new VFB all the time. Is there any reason for that?
3. CPU render works properly, GPU render (both CUDA and OpenCL) makes errors on surfaces (see picture).
GGX shader, PBR workflow (using Dif/Ref/Ref Gloss/IOR maps).
Thanks
Blender: 2.78 (vrayblender35-2.78-d714485-x86_64-windows I think, spashscreen says nothing)
VRay: Standalone (vraystd_adv_34003_x64_vc11_hwlic)
I tried with another version, too earlier and had issues, too.
Bugs/errors:
1. This one today seems to be gone almost completely; I have no idea why, I tried to reproduce, only once appeared.
Closing VFB generates error messages ('Standalone stopped whatever').
2. Hitting render opens a new VFB all the time. Is there any reason for that?
3. CPU render works properly, GPU render (both CUDA and OpenCL) makes errors on surfaces (see picture).
GGX shader, PBR workflow (using Dif/Ref/Ref Gloss/IOR maps).
Thanks
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