Is there a viable solution to get a nice curvature texture map in Vray for Blender without resorting to baking in Substance or Cycles for that matter?
I tried both Dirt and Curvature node with same issues: All edges that are not on a perfectly flat surface are taken into account for some reason. I remember the Max version did not have this issue afaik
The blend file in case anyone's interested https://easyupload.io/3tbfsk
I tried both Dirt and Curvature node with same issues: All edges that are not on a perfectly flat surface are taken into account for some reason. I remember the Max version did not have this issue afaik
The blend file in case anyone's interested https://easyupload.io/3tbfsk