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Is it possible to use Cycles GPU rendering in a Blender with V-Ray Build?

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  • Is it possible to use Cycles GPU rendering in a Blender with V-Ray Build?

    Hello,

    Since V-ray for Blender currently lacks support for interactive rendering, I've taken to switching over to Cycles to position my lights. The problem is that I can't seem to get Cycles to use the GPU on the V-Ray build of Blender. By default, no compute device is listed in the Preferences>System tab (CPU only). I tried copying the Blender\2.7x\scripts\addons\cycles\lib folder from my standard Blender installation and this seems to get the Blender V-Ray build to recognize my GPU. However, if I try to render with CUDA, it spits out a CUDA error: "MISALIGNED_ADDRESS in cuCtxSynchronize()." Is it possible to get Cycles GPU to work? Thanks.
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